Game mechanisms/Race

UNDER CONSTRUCTION - This page contains the mechanisms behind each race.

Leveling up :
To calculate the amount of experience needed to level up as a human, the following equation is used:

13 + (4* (current level))

For example, at level 1, you need 17 XP to level up, as seen below:

13+(4*1)=17

Whereas at level 7, you need 41 XP:

13+(4*7)=41

You start off needing more XP to level up, but eventually need less.

Elf
The elf starts with an extra point of strength.

As such, an elf warrior would start with 2 bonus strength.

Dwarf
A dwarf starts with better armor.

Halfling
The Halfling moves 1.3 * as fast as usual.

This means that a Halfling Assassin would be able to use his improved attack more often, and a Halfling Freerunner would move even faster. (I'll check how fast later. - NPreil)